Project Overview 

Design and develop NPC characters for a virtual reality (VR) environment with a focus on creating engaging and immersive interactions. The goal is to enhance user experience within a VR setting by designing NPCs that have distinct personalities, behaviors, and interactions.
Persona Creation

NPC personas are created by first defining the context and purpose of the characters within the game's narrative. This involves detailing their backgrounds, motivations, and characteristics based on the overall theme and objectives of the VR environment. The final personas serve to enrich the story and gameplay, providing players with engaging and meaningful interactions.
Proximity to start interacting with the NPC
Reaction triggers
NPC ixd & UI design in Figma 
Emotion variations for the NPC
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Joy: a positive emotion is characterized by happiness, excitement, and a sense of well-being. NPCs expressing joy may exhibit smiling, laughing, or engaging in playful behaviors.
Anger: a negative emotion marked by displeasure, irritation, or hostility. NPCs displaying anger may showcase facial expressions such as frowning, clenched fists, or assertive body language.
Confidence: a positive emotion is associated with self-assurance and belief in one's abilities. NPCs displaying confidence may stand tall, make direct eye contact, or engage in assertive behaviors.
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